Play Order
0 / 4 playedRelease order. Each assumes the last's tricks.
About Pushmo
Pushmo (2011) is Intelligent Systems' block-pulling puzzler: rescue kids by pushing and pulling playground structures into climbable shapes with Mallo. Crashmo (2012) inverts the verb to pushing blocks off, Pushmo World (2014) brings the formula to Wii U, and Stretchmo (2015) stretches it free-to-start on 3DS.
Release order is the difficulty curve; each game assumes the last's tricks. The mechanics are simple to learn and brutal to master, with post-game studios full of sadistic extras. Stretchmo's free start with paid chapters is the cheapest door in. No sequel has followed since 2015, so the four releases are the set.
Good to know
Crashmo's gravity mechanics change the puzzle logic completely, which surprises players expecting more Pushmo: treat it as a sequel in mechanics, not just levels. The in-game studios contain hundreds of extra puzzles, so the four releases hold far more than their story counts. Stretchmo's free-to-start model gates later chapters behind purchases. The series' absence since 2015 is the eShop's quiet loss.



