Play Order
0 / 2 playedTwo core games in release order.
About Bennett Foddy
Bennett Foddy builds awkward physics games from 2008 to 2017 that turn simple moves into long tests. QWOP from 2008 sets the base with QWOP key sprint stumbles across 100 meters, while later shorts like GIRP add climb strain. Getting Over It from 2017 closes the run with hammer pogo climbs up pots, pipes and towers with Foddy voice notes.
The games share no story, so any order works, but release shows how stumble grows into climb. Play QWOP first, then Getting Over It, since key timing, rage control and voice lesson ideas stack across tries and the hammer run lands best with that base intact.
Good to know
Play QWOP first for the awkward key base, then Getting Over It last as the hammer climb peak. Later voice notes assume you know the rage loop, so skipping ahead loses why falls sting. The games stand alone with no plot, but the pair reads as one physics arc. Foddy remains active, so the 2017 climb is the current end pending more shorts and small tests.



